CD Projekt Crimson not too long ago introduced a whole remake of the primary Witcher sport and a next-gen replace for his or her dependable bestseller, The Witcher 3. All of this information mixed means loads of avid gamers are as soon as once more going again and revisiting the basic RPG.
Nonetheless, after the rose-tinted glasses come off, there are some things that begin to stick out to even hardcore followers of the sport. Some iffiness within the story right here, a gameplay annoyance there, and now followers need the replace to repair a number of issues of their favourite Witcher sport.
The Random Bugs
Whereas not a sport killer by any means, bugs are plentiful when taking part in this 2015 sport. The open world and the sheer variety of property inside it signifies that bugs are an inevitability. Points like lacking textures, wonky glyph results, and unsuitable enemy sorts are prevalent in lengthy playthroughs.
For an AAA title, that is disappointing. Followers hope that the next-gen replace considerably shaves quite a lot of the undesirable bugs for all variations of the sport. Dangerous AI and unsuitable glyphs might very simply break the immersion of even probably the most hardcore Witcher followers.
Roach’s Habits
It’s debatable whether or not followers even need Roach to be fastened at this level, however there are occasions when the horse’s game-breaking antics aren’t as hilarious. Roach’s motion is extraordinarily clunky as is however add to that her penchant for clipping via the sport world, a heartbreaking separation from immersion like Geralt and Yennefer’s breakup.
Roach additionally doesn’t appear to obey each command that Geralt offers both. Whereas some have jokingly argued this makes Roach a extra real looking horse, it is a suspension of disbelief that hinders the gameplay greater than it enhances it. Nonetheless, few issues are funnier than Roach on a roof.
Submit-Recreation Reset
There’s little doubt that The Witcher 3 has an ideal story filled with unhappy facet quests and an epic primary questline. After the tip credit roll via, the participant excitedly hops again into the post-game to see what their actions have accomplished to the world, with a brand new vigor for his or her playthrough.
Sadly, no such factor exists, as the sport merely punts the participant again into the pre-endgame world. It is a enormous downer, particularly after being so invested within the decisions made through the sport. No matter occurs to Nilfgaard simply doesn’t appear that necessary in any case.
Repetitive Fight
Whereas removed from actively horrible, the fight of The Witcher 3 begins to really feel formulaic after a sure level within the sport. As soon as the participant has discovered the one combo they’re comfy with, there’s no actual incentive for them to combine issues up. They even get punished for attempting to stray from their meta-gaming.
For a sport with as a lot fight as The Witcher 3, it may be an actual immersion killer when the scary boss combat creature arrives and it feels simply the identical as any of the opposite dozen boss fights as much as that time. Some selection within the fight would do nice issues for the sport’s replayability on more durable difficulties.
Dangerous Leveling
The Witcher 3 as soon as once more falls into the identical entice that mars just about each trendy AAA problem drawback: upscaling injury resistance. As a substitute of constructing enemies smarter, they’re simply more durable. As a substitute of outsmarting the enemy, this forces the participant to actively cheese their opponents in the identical boring vogue.
It’s simply chopping down a really powerful tree that sometimes makes a swipe on the participant. This additionally makes for some actually poor makes an attempt at padding out the content material as enemies merely take longer to kill as a substitute of getting attention-grabbing stuff to do round them.
Boring Loot
Loot is only a full non-entity on this sport. Whereas there are a number of quest-related standouts, there’s no motive to not craft one’s gear. They’re objectively higher when it comes to stats, and likewise don’t have a boring Witcher quest connected to them. Boring loot is a part of what makes the sport really feel sluggish.
At first, query mark areas appeared attention-grabbing, as they may result in a brand new monster or even perhaps a sidequest. Sadly, all this affords the participant is a bunch of mediocre loot that can by no means be utilized by the custom-loot-wearing Geralt. Extra attention-grabbing artifacts and even simply cool tales connected would have been cool.
Worry & Padding in Novigrad
The Novigrad part is especially troublesome for each outdated and new gamers alike for its fixed padding in addition to poor storytelling. Even when Emhyr wins, there’s no actual impact on Novigrad both. Every thing stays the identical, and it offers off this unerring sense of stagnancy.
The guards at Novigrad will nonetheless exclaim “Lengthy reside Radovid” although he can’t be long-lived if the participant decides to kill him. There’s quite a lot of promise in Novigrad when it comes to ambiance and character, but it surely simply fails to stay to the touchdown.
Poor Balancing
Along with the poor leveling, there are just a few damaged expertise within the sport that make cheesing even simpler. Cheesing a sport that the participant is aware of is simply going to throw injury sponges at them is frequent apply, and sadly, The Witcher 3 tries to unravel the issue by making the participant overpowered.
It’s additionally not even overpowered in a enjoyable method, most of it’s simply “press button to reside” expertise that might rival the “Vault Over” ability in Shadow of Mordor when it comes to ridiculous survivability. The sport sorely wants extra complexity in its expertise because the quick leveling system in The Witcher 3 incentivizes strive handing over creativity,
Underdeveloped Villains
Regardless of the subtlety of The Wild Hunt, the antagonists of the sport, the “dreaded” King Eredin, and the calvary of the Wild Hunt are simply so bland. There are facet quests with way more compelling villains with reliable depth. King Eredin is simply the identical darkish lord that each RPG participant has confronted.
The villains being so underdeveloped instantly impacts the standard of the endgame. The participant simply doesn’t have as a lot funding within the titular “Wild Hunt” as a result of they frankly haven’t been given any motive to care about the primary story villains. For an in any other case drastically written sport, the poor villains stick out.
Yennefer & Ciri’s Relationship
Maybe probably the most placing annoyance for followers of the books is the a lot icier relationship between Yennefer and Ciri within the video games. Whereas Yen and Ciri are very a lot an adoptive household within the books, the sport treats them extra like squabbling siblings at finest, and petty enemies at worst.
Ciri usually acts fully aloof at Yen’s makes an attempt to attach together with her, and it makes each characters look extra silly than they might in any other case be. It’s a disgrace as a result of their characterization exterior of their relationship is nice, however one thing about them simply by no means clicked within the sport’s interpretation.