
In a new interview Aspyr producer manager Anna Grant and senior game producer Kay Gilmore have said that they were unable to get Rise of the Tomb Raider to run at 60fps. The duo said they spent months trying to get the game up and running at 60fps on the Nintendo Switch 2 but could do it without “serious compromises.” They explained that Rise of the Tomb Raider is a “much more GPU heavy game than its predecessor.” So I wouldn’t hold out hope that 60fps will be added in the future.
“Yes, we spent months trying to get the game to run consistently at 60 FPS. We heard players’ feedback on the Tomb Raider: Definitive Edition release regarding the sacrifice of visual fidelity in favor of better performance, so we wanted to make sure Rise of the Tomb Raider was the best version of the game we could possibly get on Switch 2. Despite its age, Rise of Tomb Raider is a much more GPU heavy game than its predecessor. As a result it couldn’t run at 60fps without serious compromises that would have frustrated players.”
















