Brandon Sanderson’s Cosmere is one of these tales that’s spent what feels like generations expanding across different forms of media, from books to novellas, games and interconnected lore, to the point that even its most dedicated fans tend to go cross-eyed when they think too hard about it all. Bad news, then, because The Stormlight Archive is about to expand once again, even giving George R.R. Martin‘s Game of Thrones universe a run for its money.
Stormlight: War for Roshar has officially been announced for fall 2026. The new tabletop project is described as “an epic war game set in the world of Roshar”, with its Kickstarter campaign scheduled to launch later this year. Brotherwise Games will properly showcase a first look at the project during Gen Con, which takes place from July 30 through August 2. More specific details remain limited for now, but the game will focus on the wider conflict between the coalition and the forces of Odium.
Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars
Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.
💊The Matrix
🔥Mad Max
🌧️Blade Runner
🏜️Dune
🚀Star Wars
01
You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.
02
In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.
03
What kind of threat keeps you up at night? Fear is useful data — if you’re honest about what you’re actually afraid of.
04
How do you deal with authority you don’t trust? Every dystopia has a power structure. Your approach to it determines everything.
05
Which environment could you actually endure long-term? Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.
06
Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.
07
Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they’re actually made of.
08
What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.
Your Fate Has Been Calculated You’d Survive In…
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
The Resistance, Zion
The Matrix
You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.
You’re drawn to understanding how the system works before figuring out how to break it.
You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
You function best when you have access to information and the freedom to act on it.
The Matrix built an airtight prison. You’d be the one probing the walls for the door.
The Wasteland
Mad Max
The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.
You don’t need comfort, community, or a cause larger than the next horizon.
You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
In the wasteland, that distinction is everything.
Los Angeles, 2049
Blade Runner
You’d survive here because you know how to exist in moral grey areas without losing yourself completely.
You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
You’re not a hero. But you’re not lost, either.
In Blade Runner’s world, that distinction is everything.
Arrakis
Dune
Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.
Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
You understand that the long game matters more than any single victory.
Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.
A Galaxy Far, Far Away
Star Wars
The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.
You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
You fight — not because you have to, but because standing aside isn’t something you’re capable of.
In Star Wars, that willingness is what makes all the difference.
‘War for Roshar’ Will Turn Sanderson’s Fantasy Epic Into a Three-Hour War Game
Dragonsteel previously described War for Roshar as “a three-hour war game that pits the forces of the coalition against the powers of Odium in the battle for Roshar.” However, if any of you have actually played board games regularly you’ll know that three hours will probably double by the time you actually get everyone sat down to play.
Brotherwise has also warned that the project will be a complicated one, saying that it might cause you to form unexpected alliances while at the same time making your foes face a “table-flipping concession of defeat.” The game is being designed by Hayden Dillard and John D. Clair, the latter of whom previously created Unstoppable and the Mistborn Deckbuilding Game.
Brotherwise has said that the ultimate goal of the game is to combine traditional war game strategy and tactics with something straight out of Cosmere, so you get the best of both worlds. Exactly which characters, armies, locations, and Radiant Orders will be playable has not yet been revealed. The Stormlight Archive began with The Way of Kings in 2010 and has grown into one of Sanderson’s most ambitious fantasy series. The wider Cosmere tabletop line is also expanding, with new Mistborn campaign material and sourcebooks arriving later this year.
The first full reveal for Stormlight: War for Roshar will take place at Gen Con, with its Kickstarter campaign launching in fall 2026. Stay tuned for more updates.