Apart from engaged on points with the launch recreation, the replace additionally provides the beginning of the ‘Days of Yore’ season, a brand new recreation mode in ‘Temtem Showdown’, occasions, accessibility options and extra.
For extra particulars on the above and every part else that has been added to the sport, listed below are the complete patch notes:
Temtem Replace Ver.1.2 (Launched fifth December, 2022)
New stuff
- A brand new Season begins as we speak: Days of Yore.
- Get pleasure from this medieval-themed Tamer Cross stuffed with imposing mounts, knights, bards, royalty, clergy and an old-timey new musical instrument.
- A new set of things has entered the store rotation, so maintain an eye fixed out for attention-grabbing new issues!
- Your Cross has returned to stage 0. Keep in mind you may verify the resting length of your Cross on the higher proper nook.
- Gadgets in Season 1 Tamer Cross will be part of the common rotation of the shop in a few 12 months.
- Ranked v2 has been carried out.
- Ranked will now be decided by Seasons, the identical ones that decide the Tamer Cross.
- TMR has been hidden. You’ll as a substitute see a brand new system of ranks and leagues: Bronze, Silver, Gold, Diamond and the Legend rank.
- Bronze, Silver, Gold and Diamond ranks even have 3 sub-ranks every (referred to as divisions), whereas Legend may have a public leaderboard the place you’ll see your place in comparison with different Legend gamers.
- Regardless that TMR is now hidden, internally the system nonetheless makes use of it. We’ve plans to make this information out there through the API.
- To be able to enter a brand new rank, gamers should attain the bottom TMR set for that rank. Nonetheless, a rank can solely be misplaced by dropping two consecutive matches and reaching the edge for the earlier rank TMR.
- These ranks are calculated originally of every season, and the thought is to calculate them primarily based on the present inhabitants TMR unfold.
- Rewards per match at the moment are primarily based on your present rank, and total have been buffed from what they had been earlier than this patch.
- Seasonal rewards will now begin being granted on the finish of every season. These are a title that shows the best rank you achieved, a seal for every rank you achieved, and a banner for every rank you achieved. These rewards will likely be completely different every season and can stay unique to every ranked season.
- The TMR misplaced when dropping a ranked match will now be calculated with the max worth between your present TMR and the TMR of your rival. This successfully implies that dropping towards somebody worse than you gained’t penalize you as a lot because it did earlier than.
- Additionally, the issue at which TMR features and loses are calculated has been incremented, that means matches will give (and subtract) extra TMR on the whole. It will enable to have a much bigger TMR unfold alongside the leaderboard.
- We’ve decreased the TMR multiplier in placement matches so they’re now much less decisive.
- We’ve made some enhancements to the matchmaking timings with the intention to cut back them when there may be not a very good opponent out there. It can now match quicker towards worse or higher opponents. The concept behind that is that’s higher to struggle towards somebody non-optimal that not struggle in any respect (or having to attend 20 minutes) and since TMR loses at the moment are capped, it shouldn’t be as punishing as earlier than.
- TMR decay will now occur. Every week (on the weekly exercise reset), Diamond and Legend gamers which have been inactive for the previous week will get their TMR decayed. To be able to calculate the TMR misplaced, the system will simulate a misplaced match towards your self and the worth will likely be multiplied by 2. A notification will likely be despatched to every consumer that has had their TMR decayed.
- Tournaments will now use the participant’s max TMR of the season to calculate the suitable Event league, as a substitute of the present TMR.
- We’ve included a hard and fast set of each day and weekly challenges that may grant additional rewards to lively ladder gamers.
- Temtem Showdown has been added to the sport.
- Temtem Showdown is a PvP instrument ingrained into the sport that may permit you to create your PvP groups from scratch with no coaching wanted. It is possible for you to to entry Showdown from the in-game menu.
- Because of this, auto-scaling has been disabled for ranked video games.
- You’ll now be capable of edit your squads on the go, without having to be on a Temdeck.
- You may entry Temtem Showdown from the start of the sport.
- Squads can now be shared and imported utilizing quick codes.
- A brand new Kudo class has been added: Elite Kudos.
- Elite Kudos are a hardcore set of Kudos for probably the most daring, devoted, and challenge-seeking Tamers.
- Some beforehand present Kudos have been moved into this class, and a few are model new.
- New rewards have been created for these Kudos.
- Occasions have been carried out into the sport
- Occasions will consist in a set of quests and challenges that may grant you factors to spend on thematic rewards, unique and particularly created for that occasion.
- Occasions may have an outlined length that it is possible for you to to verify always on the Occasions menu.
- The primary Temtem occasion, Winterfest, will start on December twelfth.
- We’ve added a new colorblind setting for Koish fishing.
- Koish all all through the sport will now show patterns aside from their standard colours.
- Every sample will likely be distinctive to a colour+part of the tail, so it is possible for you to to simply establish every colour by the sample and the tail the place it’s positioned.
- A brand new constructing opens its doorways in Neoedo: the Magnificence Middle.
- You’ll be capable of change your character’s look in alternate for Feathers.
- Additionally, you will be capable of change your working and idle animations, and also you’ll get 4 new ones to select from, fully unique to the Magnificence Middle.
- Gamers can now change their title on the Citizen’s Bureau Central Workplaces in Neoedo in alternate for Feathers. The OT on Tems will replace following stated change.
- A brand new furnishings merchandise has been added: the Fruit Blender.
- This merchandise will permit you to change all of the TVs of a Temtem in a single single UI from the consolation of your own home.
- You will have to personal the fruits to create a concoction that may instantly add or subtract the Temtem’s TVs in line with your choice.
- This furnishings is given as a reward from the Fruiterer Kudo. Gamers that already obtained this Kudo ought to have the merchandise of their inventories now.
- We’ve added 6 new aggressive battlezones representing every of the 6 Archipelagic islands. These are randomly chosen every time the participant enters a ranked match. Dojo Wars will nonetheless present the battlezone of that Dojo’s island, and PvE matches will nonetheless present the setting of the route. We’re additionally presently engaged on new battle music variations to go alongside these new battlezones.
- The earlier aggressive battlezone has additionally been tweaked and improved.
- We’ve added idle battle digital camera animations to Temtem. Get pleasure from completely different pictures and angles whilst you wait or assume your subsequent transfer.
- Now you can mark beauty gadgets and dyes as favorites and they’ll present up on the prime of your customization listing.
Enhancements
- We’ve made some enhancements to Koish fishing.
- We’ve decreased the variety of Koish colour prospects on the Nuru Lodge to make simpler to finish the Weekly Koish Fishing exercise. The variety of doable colours stay the identical at different wild locations.
- We’ve additionally decreased the variety of minimal encounters required to make sure the 4/5 and 5/5 Koish for the Weekly Koish Fishing exercise.
- We’ve turned Seals into a singular merchandise.
- Gamers will solely be capable of purchase one copy of every Seal, and can equip the identical Seal to any variety of Temtem.
- Further variety of copies of the identical Seal have been refunded to the gamers that had them.
- Membership vault gadgets at the moment are sorted like they’re on the private Tamer vault.
- Professional squads (beforehand recognized merely as aggressive squads) can now be edited anyplace, even in case you are not in a Temporium.
- We’ve added the Legend rank icon to the textual content displayed on the highest 3 ranked participant holograms at Tamer’s Paradise.
- Whenever you transfer between Temtem entries on the Tempedia, the selector will now robotically skip those you haven’t any data on.
- We’ve added “Victory” and “Defeat” labels when a participant concedes on a Ranked match, and in battles versus NPCs that make use of aggressive ruling, like Dojo Rematches.
- We’ve added a fade in and a fade out impact to a lot of the UIs within the recreation.
- We’ve added a new animation for receiving rewards from a loot pool.
- We’ve modified some tutorials and System messages to mirror the brand new Ranked/Showdown function as a substitute of the earlier system.
- We’ve balanced the audio ranges for Temtem strategies and NPC dialogue expressions.
- We’ve polished and improved the audio atmosphere transitions between zones.
Steadiness
PvE
- We’ve added Telomere Hotfix – Trait Swaps to the Dojo Park loot swimming pools.
- We’ve added Telomere Hotfix – Trait Swap and Telomere Hack – Trait Swap to the Tamer’s Paradise Feather store.
- We’ve doubled the quantity of Novas that premium Weekly Tamer Cross Challenges supplied.
- Tamer Cross’ free Weekly Challenges will now additionally give Pansuns as reward.
- We’ve decreased the XP wanted to advance by every stage of the Tamer Cross, from
3300⇒ 2500. We’ve additionally incremented the Tamer Cross stage boundary till which the participant can get TP XP from defeating trainers, from stage20⇒ 25. - Evershifting Tower now provides 9% extra Feathers upon completion.
- All Evershifting Tower preliminary rooms will now grant an additional Progress Enhancer+.
- Defeating a flooring boss within the Evershifting Tower now revives and heal 20% HP of all Temtem in your squad.
- Archtamers’ Sanctum now provides 20% extra Feathers upon completion.
- We’ve reviewed the builds for among the Tems in Tamers’ Paradise actions that we’re appropriately arrange.
Temtem
Time for change: Rhoulder, Gyalis, Golzy, Minothor, Ukama and Tulcan had their enjoyable, now it’s time for different Temtem to shine. Particular Temtem will likely be seen extra, and the period of Purgation domination is coming to an finish, we hope. Electrical Temtem will likely be electrifying as soon as extra.
- #013 – Gharunder
- Defibrillate has been added to its movepool.
- #015 – Magmut
- STA has been elevated
45⇒ 53.
- STA has been elevated
- #026 – Wiplump
- SPATK has been decreased
95⇒ 88.
- SPATK has been decreased
- #028 – Skunch
- ATK has been decreased
70⇒ 66.
- ATK has been decreased
- #031 – Rhoulder
- HP has been decreased
90⇒ 83. - DEF has been decreased
91⇒ 86. - Rhoulder has been absolutely the king of the final meta. Its base stats, the synergy with Reactive Vial and its trait Tardy Rush have made this Temtem one of many regulars. The modifications to all of these items, in addition to some modifications to the techs it makes use of frequently, ought to depart Rhoulder on a more healthy spot. It can nonetheless have its place on this meta the place Electrical Temtem are anticipated to be seen extra usually than earlier than.
- HP has been decreased
- #035 – Orphyll
- Noxious Bomb is learnable as a Approach Course.
- #036 – Nidrasil
- Noxious Bomb is learnable as a Approach Course.
- #052 – Owlhe
- STA has been elevated
46⇒ 51. - Nito Seiho has been added to its movepool.
- Owlhe is simply within the reverse spot of Rhoulder: it has been the least picked Temtem this previous meta. This Temtem was in want of some love and we’re going to give it to them. We’ll regulate it as we’re conscious of the similarities between Owlhe and Tutsu, however we felt that it was too rushed to make a giant shift and cut up each Temtem into two fully completely different archetypes, plus we’re nonetheless missing invaluable information on Owhle.
- STA has been elevated
- #054 – Gyalis
- ATK has been decreased
85⇒ 77. - Probably the most profitable Temtem within the final meta is getting hit too. This Temtem has been too efficient on each its offensive and its defensive playstyles. Regardless that it’s not going to be as oppressive as earlier than offensively, it’ll nonetheless play a vital position on this new meta as Electrical Temtem are going to be extra prevalent.
- ATK has been decreased
- #061 – Piraniant
- Fluid Barrier has been added to its transfer pool.
- STA elevated
50⇒ 52. - We hope this Temtem earns its deserved spot on Stall compositions. There are usually not many Temtem that may buff SPDEF, so the addition of Fluid Barrier alone ought to give Piraniant a bit extra time within the highlight.
- #075 – Innki
- SPD has been elevated
73⇒ 80.
- SPD has been elevated
- #078 – Cycrox
- Virulent Gust has been added to its transfer pool.
- #080 – Pocus
- SPD has been elevated
78⇒ 85.
- SPD has been elevated
- #085 – Mushook
- SPDEF has been elevated
41⇒ 43.
- SPDEF has been elevated
- #087 – Mastione
- SPD has been decreased
52⇒ 50. - SPDEF has been elevated
45⇒ 52. - Mastione has additionally been one of many least picked Temtem. We’re nonetheless aiming at them turning into a bulky-offensive Temtem, so the modifications made to their stats and the techs ought to reinforce a bit extra this id, specifically on Solidifier builds.
- SPD has been decreased
- #089 – Ukama
- SPATK has been decreased
76⇒ 72. - Come on mate, the opposite Water Temtem wish to play too. Your dad and mom say it’s their activate the meta.
- SPATK has been decreased
- #094 – Seismunch
- ATK has been decreased
89⇒ 83.
- ATK has been decreased
- #112 – Grumper
- STA has been elevated
41⇒ 43. - Sparks has been added to its transfer pool.
- STA has been elevated
- #116 – Yowlar
- ATK has been decreased
80⇒ 74. - DEF has been decreased
82⇒ 77. - Yowlar nonetheless has a powerful win charge even with all of the modifications it has acquired up to now. This Temtem has been extraordinarily oppressive since its beginning, and we wish to re-focus it as a bulk-offensive Temtem. They won’t be seen as a lot as earlier than, however we expect gamers gained’t miss them a lot if it’s only a quick bit whereas we discover new choices for it.
- ATK has been decreased
- #121 – Broccolem
- Inside Spirit has been added to its transfer pool.
- #123 – Nessla
- DEF has been elevated
50⇒ 56. - STA has been elevated
58⇒ 62. - HP has been elevated
58⇒ 60.
- DEF has been elevated
- #129 – Adoroboros
- HP has been elevated
65⇒ 68. - DEF has been elevated
42⇒ 47.
- HP has been elevated
- #133 – Tuvine
- Turbine has been added to its transfer pool.
- #135 – Tuwire
- Turbine has been added to its transfer pool.
- #136 – Tutsu
- ATK has been decreased
74⇒ 69.
- ATK has been decreased
- #157 – Chimurian
- ATK has been decreased
67⇒ 62.
- ATK has been decreased
Strategies
1.9MWhy it’s best to play Digimon Survive
- Time Cut up
- Injury has been elevated
30⇒ 45.
- Injury has been elevated
- Defibrillate
- Remoted turns have been elevated
2⇒ 3.
- Remoted turns have been elevated
- Magma Cannon
- Precedence has been elevated
Low⇒ Regular.
- Precedence has been elevated
- Air pollution
- STA Drain has been elevated
10%⇒ 25%.
- STA Drain has been elevated
- Willpower Drain
- STA Drain has been elevated
23⇒ 25 factors.
- STA Drain has been elevated
- Rampage
- STA Value has been decreased
31⇒ 27.
- STA Value has been decreased
- Rampage (Synergy)
- STA Value has been decreased
28⇒ 25. - Precedence has been elevated
Low⇒ Regular.
- STA Value has been decreased
- Confiscate
- Precedence has been elevated
Regular⇒ Excessive.
- Precedence has been elevated
- Excessive-pressure Water
- Injury has been elevated
60⇒ 75.
- Injury has been elevated
- Excessive-pressure Water (Synergy)
- Injury has been elevated
60⇒ 75.
- Injury has been elevated
- Poisonous Fang
- Injury has been elevated
62⇒ 80. - STA Value has been elevated
14⇒ 16.
- Injury has been elevated
- Psy Wave
- SPDEF Stage discount has been elevated
1⇒ 2. - STA Value elevated
10⇒ 11.
- SPDEF Stage discount has been elevated
- Earth Wave
- Injury elevated
100⇒ 120. - STA Value decreased
33⇒ 28.
- Injury elevated
- DC Beam
- Injury elevated
35⇒ 42.
- Injury elevated
- Humiliating Slap
- Injury elevated
90⇒ 97.
- Injury elevated
- Kesa Gatame
- Precedence elevated
Low⇒ Very Excessive.
- Precedence elevated
- Hurricane (Synergy)
- Injury elevated
67⇒ 77.
- Injury elevated
- Firewall
- STA Value elevated
17⇒ 18. - It can now grant +1 DEF and +1 SPDEF.
- STA Value elevated
- Denigrate
- It can now apply -1 SPATK to the goal.
- Psychic Collaborator
- STA Value elevated
22⇒ 29. - Now the goal will get +2 SPATK.
- Together with another modifications, we needed to supply extra instruments on this meta to have management over the SPATK. This previous meta had extra concentrate on Bodily Temtem, it was time to go away a little bit of house for Particular ones.
- STA Value elevated
- Psychic Collaborator (Synergy)
- STA Value elevated
22⇒ 29.
- STA Value elevated
- Drought
- The order of the Standing Situations has been inverted. It can now first apply Seized, after which Exhausted.
- Cooperation
- Therapeutic has been elevated
7%⇒ 10%.
- Therapeutic has been elevated
- Earthbreaker
- Injury has been elevated
120⇒ 130.
- Injury has been elevated
- Earthbreaker (Synergy)
- Injury has been elevated
150⇒ 175.
- Injury has been elevated
- Stare
- STA Value has been elevated
9⇒ 12.
- STA Value has been elevated
- Metabolize
- It now applies 1 flip of Regenerating to the goal.
- Therapeutic has been elevated
15%⇒ 20%.
- Metabolize (Synergy)
- Therapeutic has been elevated
15%⇒ 20%.
- Therapeutic has been elevated
- Main Slash
- STA Value has been elevated
29⇒ 33.
- STA Value has been elevated
- Held Anger
- STA Value has been elevated
14⇒ 16.
- STA Value has been elevated
- Oshi-Dashi
- Injury has been decreased
150⇒ 142.
- Injury has been decreased
- Piezoelectric Blow
- STA Value has been elevated
36⇒ 39.
- STA Value has been elevated
- Piezoelectric Blow (Synergy)
- STA Value has been elevated
36⇒ 39.
- STA Value has been elevated
- Glowing Bullet (Synergy)
- Injury has been decreased
105⇒ 98.
- Injury has been decreased
- Frond Whip:
- Injury has been elevated
146⇒ 153.
- Injury has been elevated
- Aqua Bullet Hell
- Injury has been elevated
67⇒ 89.
- Injury has been elevated
- Electrical Storm
- Injury has been elevated
76⇒ 85.
- Injury has been elevated
- Wrenching Therapeutic massage
- Injury has been elevated
89⇒ 92.
- Injury has been elevated
- Wrenching Therapeutic massage (Synergy)
- Injury has been elevated
116⇒ 120.
- Injury has been elevated
- Water Blade
- Injury has been elevated
64⇒ 75. - Precedence has been elevated
Normal⇒ Excessive.
- Injury has been elevated
- Goring
- Injury has been decreased
120⇒ 95. - STA Value has been elevated
18⇒ 20.
- Injury has been decreased
- Thunder Strike
- Injury has been decreased
115⇒ 107. - The two turns of Exhausting on the caster have been eliminated.
- This could be one of many greatest modifications for this new meta. Electrical Temtem are going to be related except for Golzy and Minothor.
- Injury has been decreased
- Vivid Beam
- The order of the Standing Situations has been inverted. First it applies Alert, after which Evading.
- Virulent Gust
- Injury has been elevated
60⇒ 80.
- Injury has been elevated
- Virulent Gust (Synergy)
- Injury has been elevated
60⇒ 80.
- Injury has been elevated
- Double Gash
- Injury has been elevated
49⇒ 55.
- Injury has been elevated
- Twister
- Injury has been decreased
135⇒ 125. - This tech has given Tulcan and Wiplump lots of energy throughout this previous meta. Additionally, because of the rise of Electrical Temtem, the customers of this tech ought to really feel extra balanced.
- Injury has been decreased
- Blizzard
- Injury has been elevated
120⇒ 123.
- Injury has been elevated
- Martial Strike
- It’s now a Bodily Approach.
- STA Value elevated
5⇒ 8. - Maintain turns decreased
1⇒ 0. - It now grants +1 SPATK to the caster.
- Purgation
- STA Value elevated
16⇒ 18. - Precedence elevated
Low⇒ Regular. - Maintain turns elevated
0⇒ 1. - Possibly the entire motive why the final meta was so centered on Bodily Temtem and why Temtem like Minothor have been seen a lot. This transformation ought to depart Purgation as a robust supportive method nevertheless it must be extra manageable than earlier than.
- STA Value elevated
- Sparks
- STA Value elevated
9⇒ 13. - It now grants 1 flip of Invigorated.
- Particular Temtem fell off after the Levels rework, with these modifications to Sparks we anticipate extra presence of the sort of Temtem.
- STA Value elevated
- Wind Burst
- Injury has been decreased
90⇒ 80.
- Injury has been decreased
- Tesla Jail
- Injury has been elevated
50⇒ 70.
- Injury has been elevated
- Refreshing Breeze (Synergy)
- Now the caster may also be a goal for this system.
- Cozy Web
- Sleep turns have been decreased
3⇒ 2. - Cozy Web: STA Value has been elevated
21⇒ 25.
- Sleep turns have been decreased
- Cozy Web (Synergy)
- Sleep turns have been decreased
3⇒ 2. - Cozy Web (Synergy): STA Value has been elevated
21⇒ 25.
- Sleep turns have been decreased
- Stone Wall
- STA Value has been decreased
25⇒ 18.
- STA Value has been decreased
- Turbo Choreography
- STA Value has been elevated
23⇒ 29.
- STA Value has been elevated
- Turbo Choreography (Synergy)
- STA Value has been decreased
23⇒ 20.
- STA Value has been decreased
- Dangerous Microwaves
- Precedence has been elevated
Low⇒ Regular - STA Value has been decreased
28⇒ 25 - Digital Temtem had been performed solely beneath one playstyle, and we needed to see them outdoors this Digi-Core compositions to investigate their strengths and weaknesses for future modifications. We’ll nonetheless regulate this tech after the buffs to its harm.
- Precedence has been elevated
- Dangerous Microwaves (Synergy)
- Injury has been elevated
86⇒ 95. - STA Value has been elevated
14⇒ 18. - Sort wanted to activate its Synergy has been modified
Digital⇒ Electrical.
- Injury has been elevated
- Quartz Defend
- STA Value has been elevated
9⇒ 15.
- STA Value has been elevated
Traits
- Tardy Rush
- SPD enhance has been decreased
100%⇒ 85%.
- SPD enhance has been decreased
- Comebacker
- Injury enhance has been decreased
35%⇒ 32%.
- Injury enhance has been decreased
- Coward’s Relaxation
- It now applies 2 turns of Invigorated.
- Contemplation
- It now works as soon as per battle.
- It now grants +1 SPD.
- Physique Stretch
- Regenerated turns have been decreased
2⇒ 1. - It now heals 10% of the Temtem’s max HP.
- Regenerated turns have been decreased
Gears
- Reactive Vial
- Nullified turns have been decreased
3⇒ 2. - Therapeutic has been decreased
15%⇒ 8%.
- Nullified turns have been decreased
- Bait
- Immune and Invigorated turns have been decreased
3⇒ 2. - Together with Reactive Vial and Faux Beard, this Gear was some of the invaluable ones throughout this previous meta. We hope this alteration will depart Bait at a extra balanced spot.
- Immune and Invigorated turns have been decreased
- Tucma Masks
- Injury discount has been decreased
20%⇒ 8%. - It now reduces the consequences of the Poison Standing Situation by 1 flip.
- Injury discount has been decreased
- Pillow
- Therapeutic has been elevated
10%⇒ 15%. - It now triggers when the Asleep Standing Situation is utilized.
- Therapeutic has been elevated
Fixes
All platforms
- Fastened a hardlock on the Anak Volcano Lair after selecting the primary Temtem node.
- Fastened a soft-lock when displaying a tutorial after receiving a reward in a Lair.
- Fastened a soft-lock when receiving two rewards in a row within the recreation foyer after opening the sport.
- Fastened not with the ability to purchase dyes for feathers in Tamer’s Paradise Mall.
- Fastened some Evershifting Tower maps had been producing and not using a ladder to the higher flooring.
- Fastened that the Tamer Cross Weekly Problem about capturing/hatching a Temtem with excellent stats was resetting after finishing it.
- Fastened Tamer Cross XP sound taking part in twice after ending a 2 wild Temtem encounter.
- Fastened an interactable invisible object close to the Evershifting Tower remaining chest that teleports the participant out of the exercise.
- Fastened some not tradeable Dyes not being saved within the Vault after resetting character.
- Fastened damaged Co-op when ending a NPC struggle at Digilar whereas Co-op accomplice is disconnected. This was upsetting a number of bugs with Synstars, stock and remaining boss struggle.
- Fastened Temtem that come from eggs opened with an Incubator Ticket not being counted for the kudos associated to gathering Temtem.
- Fastened Temtem expertise desyncing if one in all gamers seize a Temtem after which defeated or captured the opposite Temtem whereas in a 2v2 battle in Co-op.
- Fastened a case the place some gamers couldn’t be capable of declare the rewards of the Champion Kudo.
- Fastened not getting the quantity proven within the UI after claiming the Novas for the Premium Weekly Challenges.
- Fastened the Trait Wax Bathtub rising DEF as a substitute of SPDEF.
- Fastened Naolin having two Double Display in his pool of Temtem for the Archtamers battle.
- Fastened Stowaway having the identical method twice on Amphatyr of their pool for the Archtamers exercise.
- Fastened Nalla’s Temtem having duplicated Gears of their pool for the Archtamers exercise.
- Fastened a sequence of NPCs that didn’t enter their battle if the Quest Progresses met a selected set of necessities.
- Fastened not with the ability to ship a postal service bundle to the DigiLair accountable.
- Fastened participant’s Tamer banner not loading appropriately within the battle log of a Lair fight.
- Fastened Sorting not resetting when altering sections within the Commerce Home.
- Fastened not being to position the furnishings Uncovered Basket on the participant’s home.
- Fastened with the ability to purchase a Distinctive merchandise twice when the participant had lag.
- Fastened furnishings and beauty weren’t being displayed on the FreeTem reward board.
- Fastened the textual content of the Prepared button for Dojo Wars was being displaying “button” as a substitute of “Prepared”.
- Fastened getting caught when coming into on the Smith’s Guild in Quetzal whereas doing the hunt Breached Narwhal in Co-op.
- Fastened Gadgets UI in Temtem Particulars menu may be reopened if the participant presses once more the Gadgets button.
- Fastened that whereas in co-op, the pace arrow was not exhibiting the right participant that triggered it.
- Fastened seeing an empty part when promoting gadgets on the Temporium after scrolling down numerous gadgets after which transferring to a different part.
- Fastened enemy Rhoulder being in digital camera whereas the participant’s Temtem on the suitable used Piezoelectric Blow towards the enemy Temtem positioned on the left.
- Fastened ally Amphatyr’s horns getting in the course of the shot whereas utilizing sure strategies in the event that they had been on the suitable Slot throughout a battle.
- Fastened seeing all items of the identical cosmetics having the identical dyes within the promote UI from the Temporium.
- Fastened default battle outro shouldn’t be being proven appropriately after creating a brand new character.
- Fastened Titles weren’t sorted alphabetically within the Customization Menu.
- Fastened that match titles weren’t displaying appropriately.
- Fastened not exhibiting the Rewards UI after dropping towards the ultimate Tamer within the DigiLair and never getting the Feathers client-side.
- Fastened seeing the props of the emotes for a number of frames if a participant modified the main target from the emote listing to the emote wheel listing and again once more whereas the animation of the emote with props was nearly ending.
- Fastened a collision inside a home in Properton.
- Fastened a gap between two rocks on the north of Neoedo.
- Fastened Arburian Dojo Membership entrance banners weren’t displaying appropriately.
- Fastened Wishing Effectively sound attenuating the music for all gamers inside the identical server occasion.
Change
- Fastened extreme loading instances within the Properton’s Sewers on Change.
- Fastened not with the ability to see the preview of a seal merchandise if the next Temtem of the participant it’s not in scene like whereas inside a constructing.
- Fastened some textures on completely different partitions of Mac Aed’s Crags on Change.
Different
- New Dojo Warriors might want to have accomplished their 10 placement Ranked matches with the intention to be promoted to this membership rank.
- The pace arrow tie will now solely present if the Battle Log is opened in fight.
What are you probably the most excited to see on this new replace? Tell us within the feedback!
[source crema.gg, via nintendoeverything.com]