Whereas most platformers simply kill you with their spikes and traps, Quetzal wants you to (rigorously) fling your self into hazards to maintain on leaping.
Whereas at Insomnia Gaming Competition 68, I stumbled upon Quetzal, which truly has an entire new approach of taking part in. This recreation is a rage-inducing platformer the place you have to use risks to bounce round and survive. The whole lot you do is tremendous fast-paced, requiring you to tackle excessive danger strikes with precision so to survive and get to the top. That is completed via swiping your mouse down at risks to bounce off of them. Bouncing off of them efficiently will bounce you off of the hazard and refresh your bounce. You possibly can bounce off of so many issues like spikes, laser balls, saws. Nonetheless, timing is essential.
In later ranges, you’ll even use this mechanic to fireplace again lasers and bullets to destroy your enemies. It’s an actual problem in relation to bouncing objects the correct approach whereas additionally doing it on the proper time to not get your self killed. The levels are all rather well designed, and can push you to be take each bounce with care.
Quetzal is difficult. It takes a bit to really get used to this fully new approach of taking part in a platformer. I actually loved my time with it, even when I couldn’t truly get that far. At Insomnia, I obtained the possibility to see others make it a lot additional than me, as they appeared to have extra endurance, and there have been bosses, extraordinarily difficult bounce sequences, and a few tight actions that made me gasp. It’s a recreation that I can see many individuals making an attempt to speedrun, however one flawed transfer and also you’ll land on the hazards you are attempting to make use of to your benefit.
Quetzal is at the moment in improvement, however within the meantime, you possibly can add it to your Steam Wishlist.