Disaster Core: Remaining Fantasy VII Reunion on PS5
No doubt, Remaining Fantasy VII is the largest and most beloved recreation in Sq. Enix’s historic JRPG franchise. Infamously lauded as “fairly probably the best online game of all time” again in 1997, FFVII has spawned loads of spin-off video games, a film, and gave beginning to one of the crucial anticipated fashionable remakes we’ve seen within the final decade. Many of the aforementioned spin-off video games really feel like shameless money grabs maybe, however we shouldn’t neglect that little gem on the PSP from 2007 that helped reframe the whole epic saga.
Disaster Core: Remaining Fantasy VII Reunion is a remake of the PSP RPG, and as I discussed in my early preview of the sport, it appears to be like and feels fantastic. Reunion is a stunning encapsulation of your rose-colored recollections of what Disaster Core was like on the PSP; the character fashions look crisp and clear, the whole recreation is totally voice-acted now, and there are little enhancements to the fight system that make it really feel rather more fluid and snappier.
Gamers take management of Zack Truthful, a 2nd Class member of Shinra’s SOLDIER, who feels just like the antithesis of Cloud Strife proper off the bat. Zack is heat and sunny, and whereas his goofy antics could also be off-putting at first, he shortly matures into a way more nuanced character with extra depth than you may anticipate.
Certainly, Zack is really the center and soul of Disaster Core. In case you don’t take care of him, completely nothing in regards to the recreation works. Fortunately, although, Zack’s characterization has been dealt with excellently, and it’s straightforward for the participant to heat as much as him shortly and empathize with him all through the journey. He’s a goofball who is aware of when to get critical, and whereas there are occasions the place he can tread too intently to the road of being a typical, cringey anime protagonist, there may be sufficient restraint within the recreation’s writing to maintain him from turning into a complete dumbass. It’s a difficult steadiness to handle, however Zack someway manages to stay likable for the whole runtime.
That is necessary, as a result of it have to be mentioned that Disaster Core’s story itself can generally be –how ought to I put it– an entire mess.
Now don’t misunderstand me right here; the characters of Disaster Core themselves are largely glorious. Whereas Zack’s mentor, Angeal, might come off as a boring sq. at first, he’s additionally layered with sufficient nuance and depth that permit gamers to begin to see issues from his perspective. As the unique wielder of the enduring Buster Sword, Angeal’s story additionally provides extra that means to the beloved weapon past simply trying badass.
Sephiroth is one other standout right here, although that shouldn’t come as a lot of a shock. He’s broadly thought to be the most effective villain the Remaining Fantasy sequence has ever seen, and it’s refreshing to see him as one of many “good guys” in Disaster Core. There’s a relentless sense of dread and menace that permeates via all of the scenes that Sephiroth is in, and that uneasiness by no means fairly goes away.
Different acquainted faces like Cloud and Aerith present up as nicely, and once more, a part of Disaster Core’s energy comes from having the ability to current these characters in a barely completely different gentle. It’s satisfying to see how these characters behaved earlier than the occasions of FFVII, and to study what motivated them. Zack and Aerith’s little meet-cute relationship, particularly, was one of many strongest facets of Disaster Core again when the sport first launched. It may be a little bit cliched at instances, however look, rom-coms are in style for a purpose.
What doesn’t maintain up nicely –if it ever did– is Genesis, who continues to be one of the crucial annoying and obnoxious antagonists within the sequence.
Genesis serves as the principle antagonist for many of Disaster Core, and yeah, he’s nonetheless a bore all these years later. With out getting too deep into spoiler territory, his backstory pales compared to that of Angeal and Sephiroth’s, and it definitely doesn’t assist that he’s at all times reciting terrible prose in nearly each scene he’s in. I can’t overstate how a lot of a pretentious dummy Genesis is, and the truth that a lot of the story revolves round him is an actual disservice to Zack and Disaster Core as an entire. There’s a purpose why this man by no means comes up once more in FFVII canon. The much less mentioned about him, the higher.
Genesis isn’t the one blemish on the face of an in any other case very enjoyable and gratifying motion RPG. Taking part in via the sport once more for the primary time in over 10 years, I’d fully forgotten in regards to the foolish mini-games that Sq. Enix noticed match to shove in for some purpose. These vary from foolish (and inexplicably tough) quick-time occasions the place it’s important to slash via missiles to bizarre stealth missions and even –I child you not– a capturing problem with a sniper rifle.
These aren’t elective, thoughts you. I have to’ve blocked these out of my reminiscence as a result of enjoying via Reunion, I used to be stunned each time a mini-game popped as much as destroy the pacing of the story and so they have been a chore to get via. The worst half is that they’re so clearly shoehorned in as padding, as they’re all one-offs that add little worth of the sport and by no means present up once more.
The opposite a part of Disaster Core that feels dated by right this moment’s requirements is the sport’s mission system. In-between every chapter, you’ll unlock new aspect missions that may be accessed via a save level. They’re your main supply of expertise and leveling up, and so they additionally reward you with a number of the finest tools within the recreation. The issue is that they’re all extraordinarily repetitive, typically tasking you with combating bosses you’ve already fought, or working down hallways to struggle mobs earlier than combating one other boss.
Disaster Core’s missions are solely tolerable as a result of the fight is so good, and Reunion polishes it and makes it really feel even higher. The controls really feel responsive, and the fight solely will get much more gratifying as you unlock new Materia and varied spells and abilities to weave into your combos. The sport is fairly straightforward for probably the most half on Regular problem, however having the ability to simply spin slash teams of enemies with a magic-based blade talent by no means will get outdated.
It additionally helps that Reunion now incorporates a new mechanic referred to as the Capacity Gauge, the place enemies will telegraph their massive strikes, supplying you with an opportunity to scale back the harm they do or negate it fully. In case you’re in a position to deal sufficient harm to fully deplete the Capacity Gauge, the enemy’s transfer will get canceled, and the struggle continues as per regular.
The Digital Thoughts Wave (DMW) additionally continues to be Disaster Core’s most enigmatic and distinctive characteristic. I’ve sung sufficient of its praises in my preview, however I completely loved the best way the sport used the DMW to clue us into Zack’s emotions at any level within the story and tell us who he was eager about. Character portraits get added to the DMW, which is principally a slot reels system, and everytime you line up three of the identical portraits, you get to make use of a restrict break talent.
A particular character may pop up on the reels extra typically if Zack is considering them, which simply provides extra emotional stakes to the story. The DMW additionally not pauses the sport each time minor results are triggered, which helps maintain issues shifting alongside in battle.
All of those little modifications definitely assist to make Disaster Core a little bit extra palatable for a contemporary viewers, and whereas there are elements of the story that haven’t aged nicely, I’d nonetheless preserve that it’s nicely price enjoying for people who’re invested within the FFVII saga. It’s tough to place into phrases simply how satisfying it’s to look at Zack endure a full character improvement arc over the course of 15 hours or so, and I’m glad he’s lastly getting his time within the solar once more. Particularly with the best way the story goes in FFVII Remake, Disaster Core Reunion seems like an necessary intermission episode (no shade to Episode Intermission, which can also be superior) that ought to be skilled a minimum of as soon as earlier than the following recreation releases.
It’s humorous, revisiting a recreation you haven’t performed in over 10 years and realizing that possibly it wasn’t fairly as good as you’d thought, and a little bit unhappy. After Reunion was first introduced, I wasted no time in telling my colleagues that it was a near-perfect Remaining Fantasy recreation and everybody ought to play it. Having performed via the whole thing of Disaster Core once more, it appears that evidently maybe 14-year-old me wasn’t fairly mature sufficient to acknowledge its flaws on the time, and naturally, it’s solely believable that I used to be blinded by how good the CGI fights regarded on Sony’s little handheld machine. They nonetheless look good on the PS5, by the best way.
Even so, the tough edges are a reminder of Disaster Core’s attraction and its PSP roots, a console that I’ll admittedly at all times have a tender spot for. Sure, the mini-games are terrible however they don’t final very lengthy, and sure, Genesis nonetheless sucks, however a minimum of the remainder of the solid manages to hold the sport. Disaster Core: Remaining Fantasy VII Reunion isn’t good, however it’s obtained a whole lot of coronary heart. And generally, that’s sufficient.
Reviewer: Zhiqing Wan | Award: Editor’s Selection | Copy offered by Writer.
Professionals
- The fight is enjoyable and satisfying, particularly with the brand new Capacity Gauge.
- The DMW remains to be Disaster Core’s finest and most unusual characteristic.
- Lovely graphics and full voice performing make the sport extra palatable for a contemporary viewers.
- Fan-favorite characters get their time to shine.
- I could also be in love with Zack.
Cons
- Mini-games are unhealthy.
- Missions are repetitive and get outdated shortly.
- Genesis sucks.
Launch Date
Dec. 13, 2022
Developer
Sq. Enix
Writer
Sq. Enix
Consoles
PlayStation, Xbox, Swap, PC