Gavin Lane, Editor
Weapon degradation was a good looking solution to encourage experimentation in BOTW’s Hylian sandbox. I appreciated what it contributed to your journey via the sport, and weapons have been plentiful and diversified sufficient to be value attempting simply to see what they did, from elemental blade right down to wood spoon. Not as soon as did I stroll right into a scenario with nothing at hand; for me, the stability the devs struck there was masterful.
My sole irritation with the mechanic is predicated across the Grasp Sword, particularly the Degree 60 maxed-out model I bought as soon as I handed all of the DLC trials. I perceive why, from a design perspective, it was given its personal model of sturdiness earlier within the recreation and wanted to periodically ‘cost’. However as soon as I had confirmed myself, overwhelmed the trials, and given Calamity Ganon a sound thrashing, it took the sting off my victory to seek out that the Blade of Evil’s Bane nonetheless ran out of juice.
So, it might be simply dandy if the gnarly Grasp Sword we’ve glimpsed in TOTK – as soon as sufficiently rejuvenated and tempered and whatnot – retained its masterfulness completely on the very, very finish of the sport. In any other case, yay degradation.
Kate Grey, Workers Author
I actually wasn’t bothered about weapon sturdiness throughout my playthrough, however then some time after the sport got here out, it turned this meme the place everybody was bothered about it. However that hasn’t actually modified my opinion! I believe weapon sturdiness can create these very natural moments the place your sword explodes on the worst time throughout a boss battle, and I believe these are value one thing.
Nonetheless… I nonetheless assume it may be improved, as a result of I am fairly positive swords do not truly explode, so I would not thoughts the sturdiness system being switched to extra of a Monster Hunter deal, the place it’s a must to hold your weapons sharp, and discovering a sword is a rarer prevalence quite than swords present in each nook and cranny of the world.
Alana Hagues, Workers Author
To begin off with, I wasn’t pleased with the weapon sturdiness in Breath of the Wild. I am so used to going as much as all enemies and attacking them in principally every little thing and I believed I might do the identical right here, willy-nilly. Within the early hours of BOTW, I ran out of weapons lots. I used to be typically scrambling for sources, combating my approach via Hyrule utilizing the Sheikah Slate, and throwing rocks or twigs at Moblins. Was I all the time efficient? No. However was it enjoyable? Sure.
I believe that is once I realised the great thing about BOTW’s weapon system. Every thing in BOTW is principally an merchandise. One thing for use, a useful resource to outlive. Weapons have been no exceptions. it did not matter if my axe snapped in two or if my sword shattered in my hand — one thing can be ready for me close by. And I would must learn to make do with it.
For Tears of the Kingdom, I am virtually 100% this mechanic will come again, however it’ll have some changes. Contemplating every little thing and their mom wants a crafting mechanic, I can completely see crafting being added to TOTK to my chagrin, but when Pokémon can do it, then Zelda can most likely do it higher. Make new weapons or repair up outdated ones? Sounds okay, proper…?
Jim Norman, Workers Author
I type of cherished weapon degradation in Breath of the Wild. What began as a irritating journey with a pocket full o’ sticks quickly turned a tactical twist on the collection format and one thing that I had a good time organising. Discovering a brand new weapon gave me big quantities of pleasure and whereas there was a lot heartbreak concerned when it broke earlier than I had the possibility to say goodbye, it made the journey really feel all of the extra fulfilling.
After all, there’s a certain quantity of tweaking that I wish to see in Tears of the Kingdom. Making it in order that weapons final that little bit longer would clearly be a bonus, however would not it even be good to see us getting the power so as to add some (restricted) sturdiness boosts onto a few of our favorite weapons? This can be a tough one and would undoubtedly want utilizing sparsely — good job I am not a recreation developer, hey — however it would possibly make the sense of customisation really feel that little bit extra private.
It could additionally cease idiots like me from taking up the ultimate part of Ganon with nothing however a department, however that is a unique matter, I suppose.
Ollie Reynolds, Workers Author
Weapon sturdiness by no means actually bothered me. Actually, reaching the max variety of weapons in my stock and having to sacrifice one to make room for a Savage Lynel Sword was much more irritating (although fortunately this eased as I discovered increasingly Korok Seeds).
Like the rest although, it’s a mechanic that wants a little bit of massaging, although what Nintendo does with that is past my comprehension proper now. I did ponder the thought of getting a one-time use merchandise within the recreation that will grant one weapon limitless sturdiness, however that’s rife with potential issues. Why would you even trouble to make use of the rest when you have a weapon that offers first rate injury and doesn’t break, for instance?
I believe one of the best factor Nintendo might do with that is to easily modify the time it takes till a weapon fully breaks; perhaps give us a bit extra time with every weapon, or enable us to simply restore them. I don’t need Tears of the Kingdom to introduce crafting mechanics or one thing equally daft, however there’s undoubtedly one thing to be explored right here.
What do you wish to see occur to TOTK’s weapons? Perhaps they may take a tip out of Hyrule Warriors: Age of Calamity’s ebook and broaden on the improve prospects for particular person weapons? Would you welcome extra crafting-style mechanics? Fill out the next polls after which tell us within the feedback.