With each new area launched in Genshin Impression, there’s new puzzle mechanics and issues to find in that space. It is smart so as to add one thing new for gamers that take pleasure in exploration, however after a couple of expansions, it’s beginning to really feel like an excessive amount of. I’ve been enjoying Genshin because it was in beta, and making an attempt to vary the puzzle mechanics incessantly is getting too gimmicky.
Sumeru’s Latest Exploration Mechanic
The three.6 Replace is getting a brand-new space in Sumeru, and naturally, there’s a brand new exploration mechanic to go together with it. In an effort to totally discover the world, you’ll have to journey round as Sorush. Sorush is a creature known as Pari that may fly, which you’ll want to make use of so as to get across the new space.
Sorush may even be capable to use different mechanics from previous exploration, like Khvarena. It could even transfer objects and alter among the teleporting 4-Leaf Sigils discovered round Sumeru (not in every single place, simply the brand new space the place Sorush can discover).
Whereas that will sound cool to some, it looks like Hoyoverse goes too far with including nonsensical “content material” into the sport. This looks like one more exploration gimmick to grasp whereas ready for precise content material to return to the sport.
Puzzles Are Ramping Up In Complexity
Genshin Impression was initially likened to The Legends of Zelda: Breath of the Wild when it was first launched. It was for good cause too since Genshin seemingly mimicked most of the appears and mechanics within the Zelda title. Nevertheless, it grew previous that and has since grow to be the open-world PC/cell title that took the world by storm.
Sadly, it feels an increasing number of like a Zelda recreation than it did earlier than. Zelda’s puzzles are tough, however that’s a big a part of why folks love the Zelda video games basically. Genshin Impression has all the time had puzzles, however they’re getting gimmicky.
Genshin Impression’s Puzzle Historical past
Take Monstadt’s puzzles for instance. Most of those might be accomplished fairly simply, they usually’re extremely easy. So far as puzzles go, they’re not very advanced they usually don’t take up an excessive amount of time.
Liyue’s are related, though some are a lot grander in scale. Nevertheless, Inazuma’s turned considerably extra intricate, and Sumeru’s puzzles proceed that development. Sorush’s new gimmick provides one other layer on high of a difficulty that was already turning into an issue for some gamers. The puzzles aren’t actually getting tougher, they’re simply turning into advanced in a means that takes up extra time.
Now, Genshin Impression has nice issues about it, and the puzzles don’t essentially should be finished. Nevertheless, numerous the free rewards within the recreation are locked behind these puzzles. Some issues like Domains and sure World Quests are solely obtainable after finishing the puzzles.
Right here’s a fast instance of among the variations in puzzles. The image on the left with Xiao is of a Monstadt puzzle in Stormterror’s Lair. It’s easy — simply run off the cliff and float via the rings.
Th image on the fitting is of the Sumeru Dune of Magma within the Hypostyle Desert. To even get entry to this Dune, it’s important to direct gentle in a selected means and full quests to get “clearance”. The most effective (learn: most irritating) half is that it’s just one a part of a a lot bigger puzzle in the whole space.
For gamers who don’t like puzzles, new content material looks like busywork due to all of the gimmicks behind exploration. Whereas the puzzles aren’t all the time harder, it’s going to require numerous gamers to search for a information to even keep in mind all of the equipable gadgets that truly work together with the world.
What do you suppose? Are the puzzles turning into too advanced or including in too many gimmicks or do you want having to determine issues out whereas exploring Teyvat?