Stacklands begins merely: Open a pack of three playing cards, every with a useful resource like “rock” or “wooden” on them, then stack them to craft new assets. Promote playing cards to get cash, which will be spent on bigger packs with totally different assets. It’s a well-known gameplay loop for any administration sim lover; it places gamers right into a catchy movement state that’s harking back to Dorfromantik, with its ambient, tile-placement puzzles. However Stacklands’ deceptively easy bundle hides deep gameplay that sucked me in for hours.
Stacklands’ visible design is simple, making the sport simple to leap proper into. A banner throughout the highest of the display reveals the cardboard packs you should buy, and the board area permits you to place or stack useful resource playing cards. It opens like an amazing alchemy sport, the place a lot of the enjoyable comes from attempting wacky combos — like utilizing two villagers to create a brand new villager (a 3rd card is required, which I’ll let you determine by yourself). A few of these configurations are extra apparent, like “stick” and “flint” making “campfire.” Finally you’ll be throwing two corpse playing cards collectively to see what occurs. However it’s not all on you to determine: As you purchase extra card packs, you’ll encounter “thought” playing cards that supply recipes for extra superior crafting.
The problem ramps up, but it surely by no means seems like a steep studying curve. The primary massive hurdle is maintaining villagers fed. That is how I initially spiraled uncontrolled on my first run: Berry bushes have restricted makes use of earlier than disappearing, so I needed to craft one thing renewable. My villagers starved earlier than I may determine it out. On my second run, I stockpiled meals earlier than realizing there was a most card restrict. The sport additionally throws in foolish curveballs. Random chaotic playing cards present up in card packs, like a “hen” that produced “egg” — nice for crafting “omelet” — however the rattling hen additionally rambled concerning the play area, inflicting chaos. My neat piles of playing cards grew to become a disorganized splay.
As you develop the variety of villagers, you’ll must defend towards big rats or goblins that emerge from “unusual portal” playing cards that seem. The late sport (which took me three or so hours to succeed in) naturally transitions into battle planning. Package villagers out with particular weapons to show them into mages, warriors, and extra. Weapons and armor are described with a agency tongue in cheek, with helmets like “rat crown” or “rabbit hat.” Finally, you’ll must assemble your greatest A-team to battle a ultimate boss. It’s in step with Loop Hero, the place every move — or day cycle, in Stacklands’ case — lets you construct a stronger fighter.
Stacklands rounds out to one of the vital instantly accessible and interesting card-based roguelikes I’ve performed this yr. It took virtually no time to be taught, and it’ll eat so a lot of my hours to come back.















