
Hiya Video games is again with one other patch for No Man’s Sky, working to deal with a number of the issues that arose with the current Interceptor replace.
The fixes this time round vary throughout a collection of bugs from inside design choices to issues with the recently-introduced corruption challenges. As we now have come to count on from the builders, many of those issues have been submitted by gamers and have been taken on board and tweaked to proceed to enhance the general recreation expertise.
This replace is now accessible on Steam, with Hiya Video games stating that it will likely be blasting over to different consoles “as quickly as attainable”.
The complete patch notes have been revealed over on the official No Man’s Sky web site, and we now have collected them collectively for you to take a look via beneath.
No Man’s Sky ver. 4.22 (14th April 2023)
Bug fixes
- Fastened a problem that prevented the Minotaur from appropriately focused corrupted Sentinels whereas below AI management.
- Fastened an points that prompted sure wall-mounted base decorations to rotate with out partaking the rotate half choice.
- Fastened a problem that prevented some applied sciences from being put in in freighter inventories.
- Fastened a problem that prevented the Teleport Receiver from being put in inside a Sentinel interceptor.
- Fastened a problem that would forestall the Sentinel Multi-Device from being cleared out of its case after being claimed by the participant.
- Fastened a uncommon problem that would trigger a blocker after restarting a mission.
- Fastened plenty of points within the Nexus mission to gather Hadal Cores.
- Fastened a problem that would trigger an inner textual content ID to look throughout the Sentinel interceptor restore mission, as a substitute of right directions.
- Fastened plenty of minor textual content points.
- Fastened a problem that would trigger corrupted Sentinels to look on non-corrupted worlds when enjoying on greater problem settings.
- Fastened a problem that prompted the planet popup to be stuffed with placeholder knowledge in sure views within the Discovery web page.
- Fastened a uncommon problem that would disable enter whereas viewing a affirmation popup within the UI.
- Fastened a problem that prompted some companions to be rendered going through the fallacious approach contained in the UI.
- The error message displayed when utilizing an Echo Locator in a system with none Harmonic Camps has been improved.
- Fastened a problem that prompted the message supposed to warn gamers that their pulse drive had been disabled to incorrectly report that the heartbeat drive was accessible to make use of.
- Fastened a problem that prompted the DPS readout on some starship weapons to be hidden from the UI.
- Fastened a problem that prompted the Galaxy Map to fail to show details about Dissonant programs when enjoying on decrease problem settings.
- Fastened a problem that prompted the Evaluation Visor to report Sentinel ships as buildings.
- Fastened a problem that prompted refiners and different associated applied sciences to fail to indicate their charging standing appropriately.
- The attention textures for corrupted Sentinels have been improved.
- Fastened a uncommon problem that would trigger the explosion when destroying small freighters / cargo pods to be too small.
- Fastened a problem that prompted the weapons on corrupted Sentinels to be invisible.
- Fastened plenty of minor visible glitches affecting the outside and inside of the Sentinel interceptor.
- Fastened a uncommon problem that would trigger overly dense/darkish fog on some corrupted planets.
- Fastened a problem that prompted starship communicator holograms and craftable bobbleheads to intersect with cockpit parts within the Sentinel interceptor.
- The audio stability for Atlantideum crystals has been adjusted.
- Fastened plenty of collision points with oxygen and sodium vegetation.
- Fastened a problem that would trigger NPC ships to maneuver in a jerky vogue in multiplayer.
- Fastened plenty of visible points with VR wrist menu projectors.
- Improved the visible suggestions when repositioning VR wrist menus.
- Fastened a problem that trigger the Commerce Rocket UI to be misplaced in VR.
- An choice has been added for VR gamers to allow a 3rd “twist” axis on the digital joystick, permitting them to roll or yaw the ship.
- Fastened an enter problem affecting plenty of UI screens in VR.
- Fastened a problem that would trigger a extreme efficiency drop when becoming a member of one other participant’s recreation instantly from the frontend, if that different participant was aboard the Area Anomaly.
- Fastened a crash associated to reminiscence allocation.
- Fastened a networking-related crash.
- Fastened a reminiscence leak associated to texture rendering.
- Fastened a problem that prevented the Base Complexity choice from showing on Xbox One and Xbox One S.
- Fastened a crash particular to older Xbox consoles.
- Fastened a reminiscence leak that would happen on all Xbox platforms.
- Launched a major reminiscence optimisation for PSVR2.
- Launched a minor enchancment to visible high quality on PSVR2.
What do you make of the Interceptor replace to date? Fly all the way down to the feedback and tell us.