There’s a very massive group of people that need you to know that multiplayer FPS Crew Fortress 2, the 2007 sport from Half-Life creators Valve, has a bot downside. A “rampant bot downside” we’re informed, in a whole lot upon a whole lot of identically worded emails despatched to Kotaku and each different gaming website. They need Valve’s notoriously ephemeral consideration and are pushing laborious to get it.
The difficulty is that bots, AI-controlled software program enjoying the sport, are dominating the maps, making the sport unimaginable for regular, human gamers to get pleasure from. Bots can snipe common gamers with one-hundred-percent accuracy, enjoying with reflexes past mortal man. And this, says a big phase of the TF2 group, is ruining the sport for everybody.
It’s value noting that Crew Fortress 2 is 15 years previous. And it’s one thing of an anomaly on this trade that the sport’s even nonetheless on-line, not to mention nonetheless supported by its authentic creators. It’s testomony to the multiplayer shooter that it stays a well-liked and energetic sport in 2022, and it’s maybe considerably extra forgivable for its builders to have taken their eyes off the ball with regards to important points. Heck, Valve made the sport free in 2011, with solely beauty gadgets to pay for. There’s loads of room for the argument that Valve supported this sport for 3 times longer than most would anticipate for a web-based FPS, and perhaps now it’s had its day. However in fact that doesn’t wash with those that nonetheless see the sport as their passion or group.
I observe, after writing the above, that IGN reported on the identical points (and in addition began with virtually the identical opening as me, which is admittedly annoying since they did it first) and mentioned they skilled the precise issues talked about. I, nevertheless, after simply leaping right into a random match, didn’t.
Effectively, not less than I don’t suppose I did. I’m so outstandingly horrible at on-line shooters (but weirdly good at offline ones) that I die virtually right away on a regular basis anyway. However as I performed, I wasn’t conscious of any of the opposite gamers being particularly prescient or over-capable. Maybe I received fortunate.
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Whereas varied conspiracy theories exist for the way this downside started, together with one based mostly on the supply code leak from 2020, the outcome for a lot of is that they only can’t play the sport on Valve’s official servers. This leaves different choices, like enjoying on group servers, however that answer closes a door to open an terrible lot of home windows–group servers are simply as susceptible to bots (though presumably higher moderated in opposition to them), however in addition they enable mods and unofficial maps and all the additional problems this provides.
So what can a TF2 participant do subsequent? Effectively, one fashionable suggestion from the sport’s subreddit is to imitate the low-key protest that befell exterior of Valve’s Seattle headquarters in 2012, when a few Canadian followers arrange camp to demand information on the never-to-exist Half-Life 3. Valve being Valve responded within the oddest method attainable: The corporate’s founder, Gabe Newell, went down to fulfill them, had a pleasant chat, and despatched them pizza and soda earlier than giving them a tour of the studio. So ought to TF2 gamers attempt to get consideration in the same method? A particular no, in response to former Valve honcho Chet Faliszek.
“Don’t do that,” the Left 4 Useless author mentioned on Twitter. “Don’t harass staff, voice actors, and many others.” He went on to recommend eager Crew Fortress 2 gamers as an alternative kind their very own communities, host their very own video games, and benefit from the many mods nonetheless showing for the sport. “The wave zombie sport in TF2 MvM is wonderful,” Faliszek added.
Somebody within the replies challenged this, demanding to know why an “clearly humorous fan marketing campaign” needs to be an issue ten years later.
“Folks exhibiting up at your office will get much less and fewer humorous yearly…” succinctly replied Faliszek.
There isn’t any query that Valve is infuriating as an organization with regards to communication. A fan can ship in a single e mail asking a query and discover themselves flown out to the studio to have it answered whereas complete communities can beg for only a snippet of knowledge and go ignored perpetually. We’ve reached out for remark concerning this story, asking if there are plans for coping with this bot concern, and can replace upon reply.
Within the meantime, if nothing else, individuals can cease emailing us about this now. And, hopefully, with sufficient eyes on the story, Valve would possibly really feel some obligation to reply in any method in any respect. Don’t maintain your breath. However on the identical time, look again on 15 years with a very incredible sport, that’s been free to play for almost all of its extremely lengthy life.