We have emerged from the depths of the BioShock collection to start a contemporary season of Video Gameography! We’re doing issues in a different way this time as we’re discussing the gameography of a developer slightly than overlaying a person recreation collection. That studio is Supergiant Video games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we proceed our season by analyzing the second recreation in Supergiant’s catalog, Transistor.
Launched for PlayStation 4 on Might 18, 2014, and PC a day later, Transistor was a really completely different recreation for Supergiant to make in comparison with its freshman effort just a few years prior. Improvement began only a few months following the discharge of Bastion, and whereas its first recreation was successful, the tight-knit studio wished to show what it did wasn’t lightning in a bottle. On this episode, we focus on the assorted methods Supergiant pushed in opposition to the ever-present shadow of Bastion within the video games design and the studio’s manufacturing strategies. We additionally cowl the method of making a brand new retro-inspired cyberpunk setting, the distinctive tactical motion fight, and the way the studio landed on a unvoiced lounge singer named Purple and her speaking sword, the Transistor, as the primary characters.
Be part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Recreation Informer Journal Content material Director Matt Miller (@MatthewRMiller) for a verbal stroll by way of the historical past and narrative of Transistor!
If you would like to get in contact with the Video Gameography podcast, you’ll be able to e-mail us at podcast@gameinformer.com. You can even be a part of our official Recreation Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Recreation Informer Twitch channel. From there, discover the Video Gameography channel underneath “Neighborhood Areas.”