In Myth of Valderit you play as Nil, who very much has had a string of bad luck of late resulting in him being trapped in a cursed village. This village, as it turns out, only appears under the full moon. While in the forest camping with your friends, you’ve all stumbled upon this pace, and to make matters work, your friends are missing…
Myth of Valderit is one of those psychological horror experiences that have more and more built on it. The game is adaptive, with The Writer being an omniscient presence that watching the way that you interact with the world. It then uses an adaptive horror system to analyzes the behavior of the player, so that that it can continue to change the game; altering level design, atmosphere, music and ensuring that your deepest fears are found. That’s absolutely terrifying to me.

In this game, you are exploring the cursed village of Valderit, which was inspired by the abandoned Catalan village of La Mussara. You have been separated from your two friends, so need to check to see if they are also lost in the woods or inside this strange village that came from no-where. There is a lot of exploration, discovery through items that can be found around, and little puzzles that need to be solve so that you can keep yourself alive.
I played some of Myth of Valderit at Pocket Gamer Connects Barcelona and it was an experience that put me on edge, as I was exploring around in such a dark atmosphere, stumbling into rooms of a village that felt extremely haunted and cursed. The idea that the game itself could contine to pick up on my fears and play into them seems haunted!
Currently, you can wishlist Myth of Valderit on Steam ahead of it’s release later this year or request to join the playtest, if you want in now.

















