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Semantic Subtyping in Luau – Roblox Weblog

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Luau is the primary programming language to place the ability of semantic subtyping within the palms of hundreds of thousands of creators.

Minimizing false positives

One of many points with sort error reporting in instruments just like the Script Evaluation widget in Roblox Studio is false positives. These are warnings which might be artifacts of the evaluation, and don’t correspond to errors which may happen at runtime. For instance, this system

native x = CFrame.new()
native y
if (math.random()) then
  y = CFrame.new()
else
  y = Vector3.new()
finish
native z = x * y

reviews a sort error which can’t occur at runtime, since CFrame helps multiplication by each Vector3 and CFrame. (Its sort is ((CFrame, CFrame) -> CFrame) & ((CFrame, Vector3) -> Vector3).)

False positives are particularly poor for onboarding new customers. If a type-curious creator switches on typechecking and is straight away confronted with a wall of spurious pink squiggles, there’s a robust incentive to instantly change it off once more.

Inaccuracies in sort errors are inevitable, since it’s not possible to determine forward of time whether or not a runtime error might be triggered. Kind system designers have to decide on whether or not to reside with false positives or false negatives. In Luau that is decided by the mode: strict mode errs on the facet of false positives, and nonstrict mode errs on the facet of false negatives.

Whereas inaccuracies are inevitable, we attempt to take away them at any time when doable, since they end in spurious errors, and imprecision in type-driven tooling like autocomplete or API documentation.

Subtyping as a supply of false positives

One of many sources of false positives in Luau (and plenty of different related languages like TypeScript or Movement) is subtyping. Subtyping is used at any time when a variable is initialized or assigned to, and at any time when a operate is known as: the kind system checks that the kind of the expression is a subtype of the kind of the variable. For instance, if we add varieties to the above program

native x : CFrame = CFrame.new()
native y : Vector3 | CFrame
if (math.random()) then
  y = CFrame.new()
else
  y = Vector3.new()
finish
native z : Vector3 | CFrame = x * y

then the kind system checks that the kind of CFrame multiplication is a subtype of (CFrame, Vector3 | CFrame) -> (Vector3 | CFrame).

Subtyping is a really helpful characteristic, and it helps wealthy sort constructs like sort union (T | U) and intersection (T & U). For instance, quantity? is applied as a union sort (quantity | nil), inhabited by values which might be both numbers or nil.

Sadly, the interplay of subtyping with intersection and union varieties can have odd outcomes. A easy (however quite synthetic) case in older Luau was:

native x : (quantity?) & (string?) = nil
native y : nil = nil
y = x -- Kind '(quantity?) & (string?)' couldn't be transformed into 'nil'
x = y

This error is attributable to a failure of subtyping, the previous subtyping algorithm reviews that (quantity?) & (string?) will not be a subtype of nil. This can be a false constructive, since quantity & string is uninhabited, so the one doable inhabitant of (quantity?) & (string?) is nil.

That is a man-made instance, however there are actual points raised by creators attributable to the issues, for instance https://devforum.roblox.com/t/luau-recap-july-2021/1382101/5. Presently, these points principally have an effect on creators making use of subtle sort system options, however as we make sort inference extra correct, union and intersection varieties will develop into extra widespread, even in code with no sort annotations.

This class of false positives not happens in Luau, as now we have moved from our previous method of syntactic subtyping to another known as semantic subtyping.

Syntactic subtyping

AKA “what we did earlier than.”

Syntactic subtyping is a syntax-directed recursive algorithm. The attention-grabbing instances to cope with intersection and union varieties are:

  • Reflexivity: T is a subtype of T
  • Intersection L: (T₁ & … & Tⱼ) is a subtype of U at any time when a few of the Tᵢ are subtypes of U
  • Union L: (T₁ | … | Tⱼ) is a subtype of U at any time when all the Tᵢ are subtypes of U
  • Intersection R: T is a subtype of (U₁ & … & Uⱼ) at any time when T is a subtype of all the Uᵢ
  • Union R: T is a subtype of (U₁ | … | Uⱼ) at any time when T is a subtype of a few of the Uᵢ.

For instance:

  • By Reflexivity: nil is a subtype of nil
  • so by Union R: nil is a subtype of quantity?
  • and: nil is a subtype of string?
  • so by Intersection R: nil is a subtype of (quantity?) & (string?).

Yay! Sadly, utilizing these guidelines:

  • quantity isn’t a subtype of nil
  • so by Union L: (quantity?) isn’t a subtype of nil
  • and: string isn’t a subtype of nil
  • so by Union L: (string?) isn’t a subtype of nil
  • so by Intersection L: (quantity?) & (string?) isn’t a subtype of nil.

That is typical of syntactic subtyping: when it returns a “sure” end result, it’s right, however when it returns a “no” end result, it is likely to be fallacious. The algorithm is a conservative approximation, and since a “no” end result can result in sort errors, it is a supply of false positives.

Semantic subtyping

AKA “what we do now.”

Relatively than considering of subtyping as being syntax-directed, we first contemplate its semantics, and later return to how the semantics is applied. For this, we undertake semantic subtyping:

  • The semantics of a sort is a set of values.
  • Intersection varieties are regarded as intersections of units.
  • Union varieties are regarded as unions of units.
  • Subtyping is regarded as set inclusion.

For instance:

Kind Semantics
quantity { 1, 2, 3, … }
string { “foo”, “bar”, … }
nil { nil }
quantity? { nil, 1, 2, 3, … }
string? { nil, “foo”, “bar”, … }
(quantity?) & (string?) { nil, 1, 2, 3, … } ∩ { nil, “foo”, “bar”, … } = { nil }

and since subtypes are interpreted as set inclusions:

Subtype Supertype As a result of
nil quantity? { nil } ⊆ { nil, 1, 2, 3, … }
nil string? { nil } ⊆ { nil, “foo”, “bar”, … }
nil (quantity?) & (string?) { nil } ⊆ { nil }
(quantity?) & (string?) nil { nil } ⊆ { nil }

So in line with semantic subtyping, (quantity?) & (string?) is equal to nil, however syntactic subtyping solely helps one route.

That is all superb and good, but when we need to use semantic subtyping in instruments, we’d like an algorithm, and it seems checking semantic subtyping is non-trivial.

Semantic subtyping is difficult

NP-hard to be exact.

We are able to cut back graph coloring to semantic subtyping by coding up a graph as a Luau sort such that checking subtyping on varieties has the identical end result as checking for the impossibility of coloring the graph

For instance, coloring a three-node, two coloration graph may be performed utilizing varieties:

sort Crimson = "pink"
sort Blue = "blue"
sort Coloration = Crimson | Blue
sort Coloring = (Coloration) -> (Coloration) -> (Coloration) -> boolean
sort Uncolorable = (Coloration) -> (Coloration) -> (Coloration) -> false

Then a graph may be encoded as an overload operate sort with subtype Uncolorable and supertype Coloring, as an overloaded operate which returns false when a constraint is violated. Every overload encodes one constraint. For instance a line has constraints saying that adjoining nodes can’t have the identical coloration:

sort Line = Coloring
  & ((Crimson) -> (Crimson) -> (Coloration) -> false)
  & ((Blue) -> (Blue) -> (Coloration) -> false)
  & ((Coloration) -> (Crimson) -> (Crimson) -> false)
  & ((Coloration) -> (Blue) -> (Blue) -> false)

A triangle is comparable, however the finish factors additionally can’t have the identical coloration:

sort Triangle = Line
  & ((Crimson) -> (Coloration) -> (Crimson) -> false)
  & ((Blue) -> (Coloration) -> (Blue) -> false)

Now, Triangle is a subtype of Uncolorable, however Line will not be, because the line may be 2-colored. This may be generalized to any finite graph with any finite variety of colours, and so subtype checking is NP-hard.

We cope with this in two methods:

  • we cache varieties to cut back reminiscence footprint, and
  • quit with a “Code Too Complicated” error if the cache of varieties will get too giant.

Hopefully this doesn’t come up in follow a lot. There’s good proof that points like this don’t come up in follow from expertise with sort programs like that of Normal ML, which is EXPTIME-complete, however in follow you need to exit of your option to code up Turing Machine tapes as varieties.

Kind normalization

The algorithm used to determine semantic subtyping is sort normalization. Relatively than being directed by syntax, we first rewrite varieties to be normalized, then test subtyping on normalized varieties.

A normalized sort is a union of:

  • a normalized nil sort (both by no means or nil)
  • a normalized quantity sort (both by no means or quantity)
  • a normalized boolean sort (both by no means or true or false or boolean)
  • a normalized operate sort (both by no means or an intersection of operate varieties) and many others

As soon as varieties are normalized, it’s easy to test semantic subtyping.

Each sort may be normalized (sigh, with some technical restrictions round generic sort packs). The essential steps are:

  • eradicating intersections of mismatched primitives, e.g. quantity & bool is changed by by no means, and
  • eradicating unions of features, e.g. ((quantity?) -> quantity) | ((string?) -> string) is changed by (nil) -> (quantity | string).

For instance, normalizing (quantity?) & (string?) removes quantity & string, so all that’s left is nil.

Our first try at implementing sort normalization utilized it liberally, however this resulted in dreadful efficiency (advanced code went from typechecking in lower than a minute to working in a single day). The rationale for that is annoyingly easy: there’s an optimization in Luau’s subtyping algorithm to deal with reflexivity (T is a subtype of T) that performs an affordable pointer equality test. Kind normalization can convert pointer-identical varieties into semantically-equivalent (however not pointer-identical) varieties, which considerably degrades efficiency.

Due to these efficiency points, we nonetheless use syntactic subtyping as our first test for subtyping, and solely carry out sort normalization if the syntactic algorithm fails. That is sound, as a result of syntactic subtyping is a conservative approximation to semantic subtyping.

Pragmatic semantic subtyping

Off-the-shelf semantic subtyping is barely totally different from what’s applied in Luau, as a result of it requires fashions to be set-theoretic, which requires that inhabitants of operate varieties “act like features.” There are two the reason why we drop this requirement.

Firstly, we normalize operate varieties to an intersection of features, for instance a horrible mess of unions and intersections of features:

((quantity?) -> quantity?) | (((quantity) -> quantity) & ((string?) -> string?))

normalizes to an overloaded operate:

((quantity) -> quantity?) & ((nil) -> (quantity | string)?)

Set-theoretic semantic subtyping doesn’t assist this normalization, and as a substitute normalizes features to disjunctive regular kind (unions of intersections of features). We don’t do that for ergonomic causes: overloaded features are idiomatic in Luau, however DNF will not be, and we don’t need to current customers with such non-idiomatic varieties.

Our normalization depends on rewriting away unions of operate varieties:

((A) -> B) | ((C) -> D)   →   (A & C) -> (B | D)

This normalization is sound in our mannequin, however not in set-theoretic fashions.

Secondly, in Luau, the kind of a operate software f(x) is B if f has sort (A) -> B and x has sort A. Unexpectedly, this isn’t all the time true in set-theoretic fashions, as a result of uninhabited varieties. In set-theoretic fashions, if x has sort by no means then f(x) has sort by no means. We don’t need to burden customers with the concept operate software has a particular nook case, particularly since that nook case can solely come up in lifeless code.

In set-theoretic fashions, (by no means) -> A is a subtype of (by no means) -> B, it doesn’t matter what A and B are. This isn’t true in Luau.

For these two causes (that are largely about ergonomics quite than something technical) we drop the set-theoretic requirement, and use pragmatic semantic subtyping.

Negation varieties

The opposite distinction between Luau’s sort system and off-the-shelf semantic subtyping is that Luau doesn’t assist all negated varieties.

The widespread case for wanting negated varieties is in typechecking conditionals:

-- initially x has sort T
if (sort(x) == "string") then
  --  on this department x has sort T & string
else
  -- on this department x has sort T & ~string
finish

This makes use of a negated sort ~string inhabited by values that aren’t strings.

In Luau, we solely permit this type of typing refinement on take a look at varieties like string, operate, Half and so forth, and not on structural varieties like (A) -> B, which avoids the widespread case of basic negated varieties.

Prototyping and verification

Through the design of Luau’s semantic subtyping algorithm, there have been adjustments made (for instance initially we thought we had been going to have the ability to use set-theoretic subtyping). Throughout this time of speedy change, it was essential to have the ability to iterate rapidly, so we initially applied a prototype quite than leaping straight to a manufacturing implementation.

Validating the prototype was essential, since subtyping algorithms can have sudden nook instances. For that reason, we adopted Agda because the prototyping language. In addition to supporting unit testing, Agda helps mechanized verification, so we’re assured within the design.

The prototype doesn’t implement all of Luau, simply the useful subset, however this was sufficient to find delicate characteristic interactions that will in all probability have surfaced as difficult-to-fix bugs in manufacturing.

Prototyping will not be excellent, for instance the primary points that we hit in manufacturing had been about efficiency and the C++ commonplace library, that are by no means going to be caught by a prototype. However the manufacturing implementation was in any other case pretty easy (or at the very least as easy as a 3kLOC change may be).

Subsequent steps

Semantic subtyping has eliminated one supply of false positives, however we nonetheless have others to trace down:

  • Overloaded operate purposes and operators
  • Property entry on expressions of advanced sort
  • Learn-only properties of tables
  • Variables that change sort over time (aka typestates)

The hunt to take away spurious pink squiggles continues!

Acknowledgments

Due to Giuseppe Castagna and Ben Greenman for useful feedback on drafts of this publish.


Alan coordinates the design and implementation of the Luau sort system, which helps drive lots of the options of growth in Roblox Studio. Dr. Jeffrey has over 30 years of expertise with analysis in programming languages, has been an energetic member of quite a few open-source software program tasks, and holds a DPhil from the College of Oxford, England.



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